Instructor training on the use of digital technology in learning initiatives addressing the needs of individuals at risk of exclusion

Instructor training on the use  of digital technology in learning initiatives addressing the needs of individuals at risk of exclusion
Instructor training on the use of digital technology in learning initiatives addressing the needs of individuals at risk of exclusion

The Creative Technologies Learning Lab research team of the Department of Electrical and Computer Engineering of the University of Thessaly (http://cttl.e-ce.uth.gr) organized instructor training on the design of digital learning activities aimed at individuals at risk of exclusion. The event was attended by 15 vocational education teachers from the 2nd Evening Vocational Lyceum of Volos. The event took place at the computer lab of the Department of Electrical and Computer Engineering on Thursday, December 1, 2022.
The audience had the opportunity to participate in experiential learning activities in two main directions. Initially, participants became familiar with learning activities aimed at developing digital skills in adults. These activities have been developed through the collaboration of the Creative Technologies Learning Lab team with educational organizations from Europe and address a wide range of skills such as understanding the internet, internet services, internet security, image processing, creating digital content with popular applications, as well as developing basic programming knowledge through by building simple games.
Participants then deployed a digital learning design platform through which teachers can develop in an easy-to-use and friendly digital environment interactive learning activities that encourage student participation through engaging content, playful methodology, and interesting presentation. Examples of activities supported by the platform are language exercises in the form of word discovery, pattern recognition using images, physics exercises such as recognizing planets, math exercises such as solving equation systems, and the use of interactive videos in learning. 
The digital platform and learning activities have been developed in the framework of the INCLUDEME research project (http://includeme-project.eu) funded by the Erasmus+ programme, which aims to apply digital technology to meet the learning needs of individuals more effectively at risk of exclusion. The research project is implemented by a consortium of educational organizations from Romania, Germany, Cyprus, Spain, Bulgaria, Ireland, and Greece.